Avatar: Frontiers of Pandora: An Open World Game with a “Sustainable” Design
Introduction
Avatar: Frontiers of Pandora has recently surfaced in the gaming world and promises to be the perfect blend of James Cameron’s popular movie franchise and Ubisoft’s signature open-world gameplay. As the creative director, Magnus Jansén, explains, the game’s design attempts to incorporate a sustainable approach that is quite unusual for gaming titles in this genre. In this article, we take a closer look at how the creators managed to mix environmentalism with open-world action-adventure gameplay.
Pandora – A Sustainable Gameplay Loop
Typical gameplay in open-world titles revolves around getting as much as possible from a place, be it harvesting animal hides, natural resources, or plants. This gameplay loop contradicts the central message of James Cameron’s Avatar franchise that emphasizes sustainability and environmentalism. However, Ubisoft managed to incorporate these ideals of a sustainable angle into the game design, stressing quality over quantity. Players can both harvest plants and hunt animals for sustenance and health regeneration. However, collecting better-quality ingredients provides buffs that translate to better crafted items.
Just like in real life, finding the right spot or conditions for certain items can help in the quantity and quality of the ingredients harvested. This requires players to learn the planet and understand which locations to access for particular items. As Jansén puts it, “as in real life, some things grow better somewhere. Some fruits are sweeter depending on where you pick them or the conditions in which they grow.”
Battle Against RDA Polluting Antagonists
The game’s second major loop is the battle against the RDA-human antagonists who pollute Pandora with their outposts and factories. Players need to clear them out, allowing the planet to heal in the process. Once cleared, better quality resources will return to the area. Knowing that particular ingredients are in a certain RDA-controlled area, players must clear them out of that spot to find those items.
The conditions that affect particular RDA areas can vary, which makes tracking a passage of time a critical part of the gameplay experience. Clearing out the RDA outposts and factories in certain conditions will prompt the availability of better-quality resources. The effects of the gameplay can have high-end mechanics for players who want to excel in the game. While not central to the game, this design is an added bonus for players who enjoy a more detailed experience.
The Ultimate Escapism Vehicle
The game’s PC version boasts of fantastic graphics and impressive technology, thanks to Ubisoft Massive’s collaboration with Cameron’s Lightstorm technical team. The focus on the game is on making the first-person perspective part of the ultimate escapism vehicle. Jansén explains that his love for first-person perspective’s immersion and escapism is rooted in his early days of playing them in the ‘90s. This approach makes sense as the game’s Snowdrop engine is new-gen only, and technology is key to creating the ultimate immersive experience.
Conclusion
Avatar: Frontiers of Pandora, set for release on December 7th, 2023, is a fantastic blend of James Cameron’s sustainability ideals and Ubisoft‘s open-world gameplay. Players will enjoy searching for items while focusing on sustainability, environmentalism, and fighting against polluting RDA outposts and factories. The game may not be for everyone, but it adds a new layer of immersion for players who excel in high-end mechanics. Ubisoft Massive promises an impressive technology and graphics experience that can only add to the immersive gameplay.
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